The Kite That Carried Three Names
A story with a dilemma at its heart. Children follow the kite, make choices for the characters and explain why.
Curriculum
Keniah is built on Kenya's Competency-Based Curriculum. Your child meets the same ideas they learn at school, through stories, games and explorations instead of more pages.
How mapping works
We use a controlled curriculum structure rather than loose subject labels. Each Experience is tied to a specific learning outcome, along with the competencies and values it genuinely supports.
Curriculum version
Kenya CBC, Junior School
Grade
Grade 7
Learning area
Social Studies
Strand / theme
A strand from the official design
Sub-strand
A sub-strand within it
Specific learning outcome
What the learner should be able to do
Keniah Experience
Medium of Trade
Starting with Grade 7
We're building Keniah carefully, beginning with a Grade 7 reference set across four learning areas. Each one shows a different way an Experience can bring the curriculum to life.
A story with a dilemma at its heart. Children follow the kite, make choices for the characters and explain why.
A game built around algebraic expressions. Children build, test ideas and find more than one way to a solution.
How did people exchange goods before money, and why did that change? Children trade, decide and see what follows.
An open-ended making challenge that values a child's own ideas, on screen and off it.
Learning areas
Keniah is designed for the learning areas children meet in Junior School, with Upper Primary to follow. Content grows one well-made Experience at a time, so not every area is available on day one.
Every Experience has to justify being digital, with animation, interaction, choice, simulation, sound or play that adds something a page can't.
We're inviting a small group of Kenyan families with children in Grades 4 to 9 to try Keniah early and tell us what works.